Let me introduce you to Malcolm. He’s my imaginary developer-friend currently working at Mega Enterprise Inc Ltd Corp. He’s been butting heads with the lead developer, Jack, for a while now. They don’t seem to be seeing eye to eye on a feature that Malcolm implemented. You see, Jack doesn’t like how Malcolm writes his code. Formatting is wrong and he uses way too long variable names, and he doesn’t write a single comment and…(list goes on)! Jack hates reviewing Malcolms code. Malcolm usually gets his code back from Jack, with a long list of TODOs. So Malcolm goes off to re-do most of his work just to give it back to Jack…When Jack’s finally happy with the code; It adheres to his preferred coding style and uses the correct enterprise patterns that have been decided upon. He allows it through the magic gates to master. Continue Reading
Working in a distributed team isn’t easy, especially when members are spread across 4 locations. I was recently part of a team that was doing pretty well, but wasn’t functioning as a cohesive unit. There seemed to be hesitance towards pair-programming sessions, even though doing quick Skype calls seemed to be fine. We were relatively open during retrospectives, but were missing out on the deep conversations.
I had a feeling this was a trust issue, and that spending more time together could help. Sitting in an online meeting doing team-building exercises didn’t seem like the best approach, which is when I stumbled over Mob Programming as a way to both get work done, and build up the team’s collective trust and understanding. Continue Reading
Many software development teams have a process including retrospective meetings. An opportunity for the team to look back at a period of time and assess how it has functioned. It’s often connected to the Scrum, but you don’t need to be adhering to any process / approach to see the value of having retrospective meetings. The goal of the retrospective is learning. What worked? What didn’t work? How can we improve something that’s broken? Should we continue with something that’s working?
Another aspect of the retrospective is that it’s meant to be a safe place for team members to speak their minds. The idea being that given a safe place, a team can figure out its own problems and possibly even solutions.
To create that safe place there needs to be trust. Enough trust so that team members can be candid with each other about issues that arise while working together. Enough trust that allows the team members to be vulnerable, and know that they won’t be judged. Where blame isn’t handed out, but rather bonds created and learnings are formed.
But how do we create a space in the busy life of a software development team, where deadlines and bugs are commonplace and there’s often a pressure to deliver something that will create value? Continue Reading